Showing posts with label
Maya Tutorial
.
Show all posts
Showing posts with label
Maya Tutorial
.
Show all posts
Thursday, 18 May 2017
Mental Ray Part 10: Motion Blur
Arm Motion Blur
Octopus Motion Blur
Mental Ray Part 11: Mental Ray Proxies
Duplicating Special 19 duplicates of the Alien, and then duplicating 19 more duplicates of the first row.
I ran into an odd problem where I could not physically paint the tree into existence, I will try again shortly after restarting Maya.
Mental Ray Part 6: Mia Material X Shader
18 Mia Material X Shader's connected to the 18 balls each with different presets of different materials.
Mental Ray Part 2: Final Gather
Mental Ray Part 5: Portal Lights
Render before the Area Lights are put in.
Mental Ray Part 1: Samples & Quality Control
Thursday, 12 January 2017
Maya Tutorial: Body Model
Body Model Complete
Body Modelling Complete minus the Head Model
Development
Torso
Legs/Trousers
Boots
Arms
Gloved Hands
Maya Tutorial: Head Model
Head Model Complete
Head Model Complete
Development
Rough Blocking
Mouth Constructed
With Nose, Eye, and Brow
Skull Cap and Ear Piece.
Thursday, 6 October 2016
Maya Tutorial: Stylisation: Isometric Camera
Monday, 22 February 2016
Maya Tutorial: Santa Hat Fur
Maya Tutorial: Shading Networks: Sampler Info Node (Reflectivity)
Monday, 1 February 2016
Maya Tutorial: Character Animation
Follow Through
Felix Jnr Walk
Monday, 25 January 2016
Maya Tutorial: Animation
Pendulum
Chain
Toadstool
Bouncing Ball
Monday, 18 January 2016
Maya Tutorial: Coverage
Editing in Premiere
Editing in Premiere as a Multi Cam
Monday, 11 January 2016
Maya Tutorial: Pre Viz
Pre Viz: Pan Shot
Pre Viz: Roll Shot
Roll Shot 180
Roll Shot 360
Roll Shot 720
Pre Viz: Pitch Shot
Pre Viz: Dolly Shot
Pre Viz: Crane Shot
Monday, 4 January 2016
Maya Tutorial: Texturing and Shading
Double Sided Shader
X-Ray Shader
Rim Light Shader Grey
Rim Light Shader Colour
Friday, 11 December 2015
Maya Tutorial: Whimsy House and House Interior
Night time Lighting
House Interior Lighting
Maya Tutorial: Old Alley
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